Procedural Content Generation
Controls:
WASD Move Camera
Mouse Wheel (Hold) Move Camera
Mouse Wheel (Scroll) Zoom Camera
Click (Drag) or Q/E Rotate Camera
R Reset Scene
The players core interaction is through moving the camera and exploring as the world builds up and changes around them. Due to the world being encompassed inside a globe, if a player goes in one direction for too long, they’ll find themselves back at the start.
| Status | In development |
| Platforms | HTML5 |
| Author | Mark Tadros |
| Genre | Simulation |
| Made with | Unity |



